![]() ![]() When fighting games like Street Fighter II, Fatal Fury, and Mortal Kombat became all the rage in the early '90s, the developers had a startling revelation - since they only had two characters on the screen at any time, they could devote more memory to adding extra animations to their bodies. , I hope nobody talks the same about the work you do. 6 Soul Calibur Has A Whole System Dedicated To Breast Physics. SF needed how many seasons to get it's shit togheter? How about Arc Sys? How many iterations of BB or GG are there? ![]() Nowadays, people latch on to the negatives, but let's not forget this fighting game is packed with content and we don't even know any details about the multiplayer side. It is well known it doesn't have a huge budget so for what it sets out to do, I feel it's already a success. Considering this game comes out after the mediocre SC V and the pay to win abysmal Lost Swords, it's a miracle they revamped the gameplay in all the right ways, retailored the mechanics introduced in V accordingly and rebooted the cast nicely. Like I've said, played the game a bit, looks amazing in motion (for my poor eyesight) is super solid mechanically, didn't care for the motion blur in the backgrounds, it enhances the action, because you do know that's the main purpose of a fighter, right? To have good gameplay. Some of the hate this game is getting for the pettiest reasons is both absurd but hilarious: "no boobs", "too much boobs", "blurry backgrounds", "press button to win match", "last gen graphics", pffft, get outta here. Ok, what can I say? Have fun not playing the game because the backgrounds are not up to your mighty standards.
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